Coding, Hacking & Tinkering 1.0 – 2012

As our technologies grow in ubiquity and complexity, the designer’s role is increasingly relevant in the creation of system and product interactions and behaviours. We see an important shift in our design education to equip students with relevant technical and programming skills to operate within this design climate.

Coding, Hacking & Tinkering 1.0 was a studio platform that introduced students to this field through the teaching of fundamentals in making objects interactive with programming and technology. With the use of sensor and actuator modules, students use this new skill set they have gained to design meaningful and valuable engagements. The concepts ranged from interactive installations, new product typologies and even games.